This very brief post will detail Novectacle’s new game, NarKarma EngineA.
Novectacle announced a new game in Sekai Project’s panel at Anime Expo?!
Novectacle is finally going to release an entirely new game, this time with the help of Sekai Project, not only that, it will be more of a TRPG type of game.
This is the synopsis Sekai Project gave for NarKarma:
“Upon the distant surface dwells a race of humanoid beasts, in an adventure where you become both the hero and the final villain.
From the creator of the highly acclaimed House of Fata Morgana, comes a new breed of RPG.
Deep beneath the crust dwells a race of humanoid machines and in the strata dividing them, dreams of the dead conjure up phantoms of eras long lost to time. Traversing these forgotten realms, beast and machine cross paths, bringing upon both the threat of extinction. But only one will make it through alive.
NarKarma EngineA takes the player into a world of beasts and mechanical mystery, fusing tabletop role playing gaming with the suspense and intrigue of Keika Hanada’s script and the striking illustrations of artist Kanemune. With multiple routes to explore and several characters to develop, NarKarma EngineA is surely a game you don’t want to miss!”
Based on the summary, it kind of fits into the science fiction genre, which Novectacle slightly played around with in Mujou no Erasmus and as for the RPG factor, the characters were sucked into an RPG world in Seventh Coat; both short side games were just visual novels though and didn’t expand any further. Seeing the word ‘beast’ and ‘humanoid’ together gives me vibes from Philip K. Dick’s novel, “Do Androids Dream of Electric Sheep?,” however this game may be nothing remotely similar to the novel.
Since Novectacle was originally formed through a TRPG site, they are finally able to make the TRPG/RPG game they’ve wanted for a while now. I kind of expected them to make a RPG type of a game, yet I also anticipated for a game that’s solely just a visual novel. All I can say is, I will have to see how this game goes before I can say anymore, and even then, there’s not much news about this newly released title. I do hope for some action-packed, interesting, and captivating battles.
Sadly, Moyataro is not the illustrator for NarKarma, but instead, bestowed to us is an illustrator who is not unfamiliar with the Fata Morgana series, Kanemune, who also does the art for Fata Morgana no Yakata’s comic. Of course I will miss Moyataro’s art, nevertheless, I will also look forward to Kanemune’s art outside of the comics and guest drawings drawn for Fata Morgana. There are a few images shown of the characters in NarKarma, which gives me slight reminiscence of the Zero Escape games. I feel the art can definitely improve and are probably just rough illustrations, for the art Kanemune did in other media were eloquent and alluring, so I’m sure this game just needs time. Also, the artwork is an original style rather than imitating that of Moyataro’s for the comic.
That’s all I have for NarKarma EngineA. What caught me by surprise was that I didn’t expect Hanada Keika to release a game in Sekai Project’s panel, thought it’d be leaning toward MangaGamer.
Also, I believe Novectacle is still on the lookout for possible localization companies for the Reincarnation chapter in the Vita port. Many people greatly desire Aksys Games to localize the Vita port, yet it doesn’t seem likely, even if they’d like to.
Regarding Anime Expo, Fata Morgana no Yakata soundtrack and wall scrolls sold out fast (except for Jacopo, the poor guy took some days to sell out), and somewhat unrelated, Fault’s fine piece of acrylic figure/stand was very popular and also sold out surprisingly fast. Glad these two titles are getting the love they deserve.